Sofawolf Press is an independent publisher dedicated to storytelling that focuses on anthropomorphic animals of all sorts. Established in 1999, our first publication was Anthrolations Vol. 1, released in January, 2000. Since then, we have gone on to publish additional anthologies, novels, graphic novels, artists' sketchbooks, and a variety of similar works.
Sofawolf Press Team Humans (L-R)
Co-Founder & Board Member. Also writer, editor and west coast con sales associate.
Founder, President & Treasurer. Also editor, layouts, sales, marketing, and whatever else needs to be done.
Vice President & Secretary. Also webmaster, editor, layouts, and backup on whatever else needs doing.
Board Member. Also west coast con sales associate and sometime editor.
Sofawolf Press Team Huskies
Rio (L) 1996 – 2010
The Original Sofawolf, she was our mascot for our first decade in business. Sadly, she passed away in July of 2010.
Wizard (C) 2006 – 2015
He was our joyful and entertaining lead dog for a number of years, but sadly had to pass the torch on to Gypsy earlier than expected thanks to a battle with cancer.
Gypsy (Inset L) 2010 – ?
Now the matron of the pack, Gypsy watches over Sofawolf operations with mature dignity, though occasionally slipping back into bouts of puppy mischievousness.
Zeena (Inset R) 2015 – ?
Our warrior princess is also Gypsy's understudy and keeps us entertained with her energy and independent spirit.
We are often asked where the name "Sofawolf" came from. Well...
This is our Siberian Husky "Rio" at about 9 or 10 weeks of age. She had a habit of perching on the back (or anywhere else she could manage) of the sofa to look out at the world. A friend commented that she was like a "Little Sofa Wolf", which later on became the inspiration for our name.
Rio was our mascot for Sofawolf Press' first decade of existence. Sadly, she passed away in the summer of 2010, at the age of 13 years. She was followed by Wizard, who was our mascot until 2015. We now have two understudies who take turns in the roll of sofa-wolves, Gypsy and Zeena.
An·thro·po·mor·phic \ ˌan(t)-thrə-pə-ˈmȯr-fik \ adj [Late Latin anthropomorphus of human form, from Greek anthrOpomorphos, from anthrOp- + -morphos -morphous] (1827) 1 : described or thought of as having a human form or human attributes 2 : ascribing human characteristics to nonhuman things . (Webster's Ninth New Collegiate Dictionary [Springfield: Merriam-Webster Inc, 1988] 90.)
So, we publish stories about talking toasters and dust mites, right? Well, not toasters, but we'd happily consider any talking dust mite stories sent our way. Our use of the term anthropomorphic is specific to talking animals. (For those fellow biologists out there, specifically the kingdom Metazoa in the grouping of Eukaryotic organisms.) This includes a diverse assortment of critters, but are most often represented in fiction by insects, reptiles, avians, and the ever-popular mammals. (Also mythological things like werewolves, dragons, griffons, and such...)
While the first thing to spring to mind is probably children's literature, which is loaded with anthropomorphic stories and illustration, there are plentiful examples of the same devices at use in adult fiction. The most recognizable examples include: Watership Down by Richard Adams, and Animal Farm by George Orwell. Many SF&F genre writers often employ anthropomorphic characters in their novels for purposes ranging from serious human allegory to the simple addition of color and texture into the character base. Anthropomorphic characters can be goofy and farcical, violent and primal, noble and loyal, or petty and self-serving. They express the range of human emotion (often magnified or twisted by their animal natures) and can be either the focus of the story, a supporting character in the story's development, an obstacle to the hero's journey, or a traveling companion and source of wisdom.
In recent years, anthropomorphic comics (which, with the addition of comic strips, account for a large percentage of the total material in active publication) such as Albedo and Xanadu have gained a strong and creative following of fans who not only follow the stories but contribute works of their own. The support for anthropomorphics in general has been steadily growing over the last fifteen years and now supports not only many thriving amateur publications, but also a dozen conventions a year worldwide.